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Discomfort Glare Models in Outdoor Environments After Dark

February 6, 2025

Abstract

There is a substantial need in establishing a practical discomfort glare model for glare prediction and subsequent reduction in lighting installations with stationary or slow-moving observers in outdoor spaces after dark. This article covers 16 relevant discomfort glare models for predicting discomfort glare in outdoor nighttime applications for observers, residents, and pedestrians, for small sources, and non-uniform sources. It discusses the necessary steps forward for accepting a discomfort glare model in the industry.

1. What is a discomfort glare model and why do we need it?

There are two main types of glare – discomfort and disability [1,2]. Disability glare impairs visual performance or visibility without necessarily causing discomfort. Discomfort glare is defined as glare that causes discomfort without necessarily impairing the vision of objects [1]. It is typically described as a sensation of annoyance or pain from a high-luminance glare source in the field of view [3]. The underlying mechanisms for discomfort glare are not well understood which makes it harder to grasp. The main factors that affect the perception of discomfort glare are the luminance and size of the glare source, its position, and the background or adaptation luminance (Figure 1). Illuminance at the eye and luminous intensity are also frequently used in discomfort glare model equations [4].

Discomfort Glare Models in Outdoor Environments After Dark | Figure 1. A scene with the main factors that affect the experience of discomfort glare
Figure 1. A scene with the main factors that affect the experience of discomfort glare

 

Most discomfort glare studies are completed with the psychophysical approach – a quantitative method that measures the relationship between stimuli (e.g. a glare source) and a human response (e.g. 9-point De Boer scale [5]) [6]. Then a model is fitted to these data. Discomfort glare model is a mathematical formula that inputs the characteristics of a source that causes glare, the geometry of the visual scene, and in some cases physiological inputs such as the eye color and outputs a subjective perception of glare on a scale (Figure 2). In some cases, the effect from multiple sources is summed up. A general formulation of discomfort glare (DG) equation, for a single small glare source, that expresses subjective response on a numerical scale is the following [7]:

𝐷𝐺 = 𝐿𝑎𝜔𝑏⁄𝐿𝑏𝑐𝑃𝑑

  • L – the source luminance, cd/m2
  • ω – the solid angle subtended at the eye by the source, sr
  • Lb – the background luminance, cd/m2
  • P – the position of the glare source in the field of view
  • a, b, c, d – the exponents that differ between systems

Acceptance of such a model would provide a tool for lighting designers and other practitioners to assess and predict the amount of glare in existing or future installations. They would be able to input the necessary parameters during the design stage or measure them in the existing installation and calculate the average amount of perceived glare using an equation.

Discomfort Glare Models in Outdoor Environments After Dark | Figure 2. A quantitative model of discomfort glare
Figure 2. A quantitative model of discomfort glare

2. Applications for stationary or slow-moving observers

The negative effects of discomfort glare on the comfort of pedestrians and residents can lead to fatigue and affect performance and alertness [8]. Pedestrian and resident applications are characterized by (1) low luminance background (e.g. dark streets) that creates high contrast with (2) high luminance light sources (e.g. Light Emitting Diodes (LEDs)); (3) multiple sources in the field of view; (4) variable gaze allocation; and (5) dynamic observation of the environment. Light sources can be viewed from close-up distances such as in a park with the non-uniformity of the source visible or from far distances such as from a sports field nearby the residence. Non-uniform sources are defined here as the sources with the non-uniform spatial luminance distribution over the light-emitting area such as an LED array. There is a substantial need in establishing a practical discomfort glare model that can be used by professionals for glare prediction and assessment for subsequent reduction of glare in lighting installations and improvement of its quality.

3. Discomfort glare models

Tyukhova [4] conducted a comprehensive literature review and identified at least 16 models that have been developed or used for pedestrian and resident applications in outdoor nighttime environments (Table 1). Table 1 lists all these models with their intended purpose, and if the model was developed for a different application, it provides a study that assessed it in the pedestrian or other relevant applications. Indoor, daylighting, and road and vehicle lighting models are not included in the list below unless they have been assessed in pedestrian studies. Models are abbreviated with the first 3 letters of the name and year (except CBE, GR, and UGRs). All equations, applicable conditions, and the origin of each metric are provided in [4] with details in the Appendix. Even though numerous models of discomfort glare exist, none are accepted for this type of application.

Table 1. Discomfort glare models developed or used for pedestrian/resident applications
Model/Metric abbreviation Purpose Origin reference(s) Assessed in pedestrian or other relevant applications
Pet1950 Model for assessing discomfort glare indoors including from small windows [9] [10]
Sch1974 Motor vehicle and street lighting discomfort glare model [11] [10, 12, 13/31]
CBE Cumulative brightness evaluation (CBE) system for roadways and street lighting [14-19] 20
GR (CIE1994) Outdoor sports and area lighting model (Glare Rating (GR)) [21, 22] [23, 13/31]
CIE2000 Luminaire glare restriction formula for residential and pedestrian areas [24-26]  
UGRs (CIE2002) Unified Glare Rating small source extension(UGRs) for indoors [27-30] [13/31, 20, (32 for UGR)]
Bul2008 Outdoor lighting installation discomfort glare model [33] [10, 12, 13/31]
Bul2011 Outdoor lighting installation discomfort glare model [34-36] [12, 13/31]
Lin2014 Model predicting discomfort glare from uniform LED road lights [37] [10, 12]
Lin2015 Model predicting discomfort glare from uniform LED road lights [38] [10, 12]
CIE2017 The limitation of the effects of obtrusive light from outdoor lighting installations [39, 14, 40-44]  
Gir2023 Probabilistic discomfort glare model for LEDs in outdoor lighting [45, 46]  
Tas2015 Model for white LED light sources with different spatial arrangements in outdoor conditions [47]  
Koh2015 Model for estimating discomfort glare from uniform and non-uniform sources in pedestrian zones for peripheral viewing [23]  
CIE2019 Discomfort glare model for non-uniform sources in indoor environments [48, 47, 49-55]  
Vis2023 A generic, visual system-based model for discomfort glare [56]  

Table 2 provides a summary of the reviewed models in relation to the main characteristics of the pedestrian application outlined in section 2. Typically, pedestrians are moving along the path and dynamically observing their environment in a large field of view [12, 57, 58]. However, all reviewed models were developed for a static observer with a limited gaze direction. Observers typically looked at a fixation point in the study while source positions were varied – it is described with either the angle between the source and the line of sight or the position index in the model’s equation. The exception is the Pet1950 system that was still tested with a fixed line of sight, but the angular dependence was not included in the final equation. Three indoor models are included here – Pet1950 was previously assessed in a pedestrian study [10], UGRs is an indoor model specifically for small sources that are also common outdoors, and CIE2019 is the indoor model that addresses the non-uniformity of the source and might be valuable for understanding how non-uniform sources affect the perception of glare outdoors.

Non-uniformity of the source is addressed in only 4 models – two models (Tah2015, Koh2015) proposed a non-uniformity modification to the Unified Glare Rating (UGR) in outdoor conditions after dark, CIE2019 for indoors, Vis2023 for general applications. Most models consider only 1 glare source. Pet1950, CBE and CIE (1994, 2002) sum up multiple sources in their equations, and Sch1974 and Gir2023 were developed with up to 5 and 10 sources in the field of view respectively. All reviewed models were developed almost exclusively using a subjective method [4], most commonly a 9-point category rating scale (although with different labels) or an adjustment procedure to the borderline between comfort and discomfort (BCD). The development of the generic discomfort glare model Vis2023 is an exception (see types of model development methods in [4]); however, it was still calibrated using the subjective data from [40]. The influence of the spectral power distribution (SPD) on discomfort glare has been discussed in many studies (for a short summary see [48]). Generally, the light sources with more blue content tend to produce more discomfort glare for the same luminance level. However, none of the reviewed models include the spectral effect.

Table 2. Model summary in relation to pedestrian applications
Model/Metric abbreviation Gaze during experiment/formula applicability Moving observers Background luminance or illuminance (Lb or Eb)* Source non-uniformity considered Source size Multiple sources Subjective scale type
Pet1950 (indoor) Fixed/10-50° but no angular dependence in the equation No Adjusted by participants to match 4 levels of discomfort No
2.7*10^(-4),8.5*10^(-4),2.7*10^(-3),8.5*10^(-3),2.7*10^(-2) sr
Sum up 4-point
Sch1974 Fixed/10 min arc to 90° No 0.003-20 cd/m2 No 8 min arc Up to 5 9-point
CBE Fixed/0-30°** No** 0.003-34 cd/m2 ** No **
10^(-6) –10^(-3) sr **
Sum up Related to BCD
CIE1994 Fixed/1.5-60° No Lve*=0.02-5 cd/m2 No Outdoor sports Sum up 9-point
CIE2000+ Fixed/5° above the horizon No 0.5-1 cd/m2 No
7.9*10^(-5) –-2.8*10^(-3) sr
1 9-point
CIE2002 (indoor) Fixed/>5° off the line of sight No Indoor levels No Projected area 0.005 m2 Sum up Not reported (assumed to be 10 to 30 [59])
Bul2008 Fixed/0° No Ea*=0.01-1.6 lx Es*=0.01-0.4 lx No Variable/not reported 1 9-point
Bul2011 Fixed/0° No 0.2 or 45 cd/m2 below the source in [35] – Not reported in [36] No >0.3° 1 9-point
Lin2014 Fixed/10-20° No 1, 5, 8 cd/m2 No
1*10^(-5),9*10^(-5)
1 9-point
Lin2015 Fixed/2-16° No Eb*=0-200 lx No 10° 1 9-point
CIE2017 Fixed/0° No 0.1-10 cd/m2 No
10^(-7) –10^(-2) sr
1 BCD and category scale (multiple studies see Table 1)
Gir2023 Fixed/4.2-9.6° No 0.1-7 cd/m2 No 5*10^(-6) 1,3,10 4-point
Tas2015 Fixed/8.5° No 0-10 cd/m2 Yes <5°x5° 1 9-point
Koh2015 Fixed/5-40° No Ehor*=6-9.8 lx Yes
0.057*10^(-3) –1.5*10^(-3)
1 9-point
CIE2019++ (indoor) Fixed/±71° horizontally and 60° vertically No Indoor Yes 0.0003-0.1 sr 1 10 to 30
Vis2023 (generic) Fixed/‘close to the line of sight’ No General Yes Small to ‘medium- sized’ 1 Glare sensation score

Notes:
* Various definitions:

  • Lb is the background luminance, cd/m2;
  • Eb is the vertical illuminance provided by ambient light, lx;
  • Ehor is the horizontal illuminance on the road surface, lx
  • Ea is the vertical ambient illuminance at the subject’s viewing location (the light source being tested is switched off), lx;
  • Es is the surround illuminance (illuminance at the eyes received from a light source after being reflected or scattered), lx
  • Lve is the equivalent veiling luminance from the environment, cd/m2 [22]

**Provided ranges refer to the conditions of the BCD formula development for a single source in [14] – one of the first studies that laid the groundwork for the CBE development.
+ Provided ranges refer to the conditions in [25, 26]
++ Applicability of CIE2019 is assumed to be the same as the UGR [59] since CIE2019 proposed a modification for non uniform sources with a ‘minimum deviation from the original definition of UGR’.

Among the barriers to model acceptance and implementation for this application (and in general) are:

  • The variety of subjective scales used in the studies. The comparison of studies becomes difficult, because the correspondence rules between the scales must be established and the assumptions are not straightforward [20].
  • Limited conditions of the formulas that do not characterize pedestrian application. There is a lack of sufficient research for important aspects of this application such as non-uniformity, dynamic viewing, and variable gaze.
  • Measurement of glare-relevant parameters in the real world [4]. Ambiguity in characterization of the glare source and its environment prevents consistent measurements and easy comparison between study results.
  • The lack of assessment of models on independent datasets and in real-world applications.

4. Next steps

A reliable model of discomfort glare should be accurate, simple, and applicable to real-world situations. When conditions of the application are similar to those of the model’s development, discomfort glare model should provide a reasonable estimation of glare perception for practical purposes. However, if a formula is used outside of its intended domain of validity, it can lead to serious mistakes [60]. Testing models on a single study with new conditions might not be sufficient to estimate the performance of the model, since the range of variables might inadvertently favor one model over the other [10]. Models that were developed based on multiple studies [39, 59], studies that compare multiple models on new independent datasets [12, 20, 13/31], on multiple datasets [10, 61] or include additional measures (e.g. physiological) that capture objective responses show more promise [4]. Studies conducted in the field are more generalizable [12, 20], although might have unknown confounding variables such as the weather and the noise levels.

Among 16 reviewed discomfort glare models, only a limited set was assessed in independent studies as compared to many more potentially relevant models (see Table 1). These models need to be assessed on multiple independent datasets that characterize pedestrian and resident applications (variable gaze, dynamic viewing) and include multiple uniform and non-uniform sources in controlled and real outdoor environments. This includes complex human vision discomfort glare models such as Vis2023 that incorporate physiological processes of glare sensation. Methodological and measurement challenges need to be addressed with the development of replicable and easily employable methods and standards for consistency of studies and adoption of discomfort glare models. These standards will guide the scale choice, methodology, and the measurement requirements for quantities such as the luminance of a non-uniform source and the luminous maps specifications.

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